- optimal move
- мат.оптимальный ход
English-Russian scientific dictionary. 2008.
English-Russian scientific dictionary. 2008.
Optimal solutions for Rubik's Cube — Computer Graphics of a scrambled Rubik s cube There are many algorithms to solve scrambled Rubik s Cubes. The maximum number of face turns needed to solve any instance of the Rubik s cube is 20.[1] This number is also known as the diameter of the … Wikipedia
Tic-tac-toe — Noughts and Crosses redirects here. For the series by Malorie Blackman, see Noughts Crosses series. Tic tac toe redirects here. For the band, see Tic Tac Toe (band). Tic tac toe Game play of Tic tac toe Genre(s) Paper and pencil game Players 2 … Wikipedia
Black Knights' Tango — a b c d e f g … Wikipedia
Napoleon Opening — a b c d e f … Wikipedia
SMIRF — Schach Frontend Basisdaten Entwickler: Reinhard Scharnagl Betriebssystem … Deutsch Wikipedia
Tower of Hanoi — The Tower of Hanoi or Towers of Hanoi (also known as The Towers of Bramha) is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod. The puzzle starts with the disks neatly … Wikipedia
Dynamic programming — For the programming paradigm, see Dynamic programming language. In mathematics and computer science, dynamic programming is a method for solving complex problems by breaking them down into simpler subproblems. It is applicable to problems… … Wikipedia
game theory — a mathematical theory that deals with strategies for maximizing gains and minimizing losses within prescribed constraints, as the rules of a card game: widely applied in the solution of various decision making problems, as those of military… … Universalium
Travelling salesman problem — The travelling salesman problem (TSP) is an NP hard problem in combinatorial optimization studied in operations research and theoretical computer science. Given a list of cities and their pairwise distances, the task is to find a shortest… … Wikipedia
List of chess terms — This page explains commonly used terms in chess in alphabetical order. Some of these have their own pages, like fork and pin. For a list of unorthodox chess pieces, see fairy chess piece; for a list of terms specific to chess problems, see chess… … Wikipedia
God's algorithm — is a notion originating in discussions of ways to solve the Rubik s Cube puzzle, but which can also be applied to other combinatorial puzzles and mathematical games. It stands for any practical algorithm that produces a solution having the least… … Wikipedia